Commit 3647bea769d5f7d13af7ee97046bbdae9bfecdad

Authored by Pedro L Coutin
1 parent 9f59b128f3
Exists in master

Fixed?

Showing 3 changed files with 17 additions and 17 deletions Side-by-side Diff

server/server.c View file @ 3647bea
... ... @@ -93,7 +93,7 @@
93 93 main(int argc, char *argv[])
94 94 {
95 95 int ssockfd, csockfd, err;;
96   - unsigned int magic, x, y;
  96 + unsigned short magic, x, y;
97 97 unsigned int u;
98 98 struct addrinfo hints, *srvinfo, *p;
99 99 struct sockaddr_storage caddr;
... ... @@ -293,7 +293,7 @@
293 293  
294 294 if ((nbytes = recv(i, &magic, sizeof magic, 0 )) <= 0)
295 295 {
296   - if (nbytes < 0)
  296 + if (nbytes < 0)
297 297 {
298 298 perror("recv");
299 299 }
... ... @@ -324,11 +324,11 @@
324 324 Player *coll;
325 325 int movPnum = justMoved->playerno;
326 326  
327   - /*
328   - * If the player that just moved is a hunter, and it
329   - * just stepped on a regular player, kill the (regular)
330   - * player!
331   - */
  327 + /*
  328 + * If the player that just moved is a hunter, and it
  329 + * just stepped on a regular player, kill the (regular)
  330 + * player!
  331 + */
332 332 if (justMoved->type &&
333 333 (coll = check_collision(pset, justMoved)) != NULL)
334 334 {
... ... @@ -340,10 +340,10 @@
340 340 FD_CLR(dead, &master);
341 341 }
342 342  
343   - /*
344   - * Avoid sending the data to the current client and
345   - * server.
346   - */
  343 + /*
  344 + * Avoid sending the data to the current client and
  345 + * server.
  346 + */
347 347 if (j != ssockfd
348 348 && j != i
349 349 && sendMov(j, movPnum, x, y) == -1)
... ... @@ -374,7 +374,7 @@
374 374 {
375 375 char *pname;
376 376 unsigned char pnum;
377   - unsigned int magic;
  377 + unsigned short magic;
378 378 unsigned int u;
379 379  
380 380 /*
... ... @@ -416,7 +416,7 @@
416 416 }
417 417  
418 418 static void
419   -send_dc(Player *p, int pno_removed, unsigned int sig)
  419 +send_dc(Player *p, int pno_removed, unsigned short sig)
420 420 {
421 421 sendshort(p->fd, sig);
422 422 sendshort(p->fd, pno_removed);
... ... @@ -492,7 +492,7 @@
492 492 void
493 493 begin_game(Player_set *pset)
494 494 {
495   - unsigned int magic;
  495 + unsigned short magic;
496 496 int j = 0,i = 0;
497 497 short int hpno = mrand(0, pset->last_pno);
498 498 Player *cur, *info;
server/server.h View file @ 3647bea
... ... @@ -59,7 +59,7 @@
59 59 void rm_player(Player_set *set, Player *p);
60 60 Player *player_byfd(Player_set *s, int fd);
61 61 Player *player_byindex(Player_set *s, int fd);
62   -void pset_map(Player_set *s, void (*func)(), int fd, unsigned int sig);
  62 +void pset_map(Player_set *s, void (*func)(), int fd, unsigned short sig);
63 63  
64 64 int mrand(int floor, int ceil);
65 65 void handle_connecting_player(int newfd, Player_set *pset);
server/srv_player.c View file @ 3647bea
... ... @@ -115,8 +115,8 @@
115 115 }
116 116  
117 117 void
118   -pset_map(Player_set *s, void (*func)(Player *p, int a, unsigned int sig),
119   - int fd, unsigned int sig)
  118 +pset_map(Player_set *s, void (*func)(Player *p, int a, unsigned short sig),
  119 + int fd, unsigned short sig)
120 120 {
121 121 Player *this = s->first;
122 122